Six Bonus Games on One Board
Six extras sit on top of the basic egg drop. They are two bumpers, the golden egg that cashes them, a bomb, a ten-sector Wheel of Fortune, a Jackpot Game and a round of thirty Free Eggs. Three can also be bought from a shop, for 30, 50 or 200 times the bet.
None of this is a casino promotion. Anyone hunting for a promo code under this name will find no operator offer here, because this site names no casino.
The extras overlap in odd ways. The wheel can hand out Free Eggs or the Jackpot Game, the bomb collects bumpers without touching them, and Free Eggs feed the bumpers while never cashing them. The sections below follow that chain from the board upward.
How the Bumpers Build Value
The bumpers build value from ordinary play. Every regular or free egg that touches one of the two purple circles, marked x25 and x50, adds +0.1 to its counter.

| Bumper | First activation | Reactivates every | Server cap |
|---|---|---|---|
| Upper bumper | x25 | x25 more | 500 |
| Lower bumper | x50 | x50 more | 500 |
Read on ; a source can change without notice.
Activation only makes a bumper ready. Its value pays out when the right egg arrives. The server stops each counter at 500, a cap printed on neither the help screens nor the rules page.
Golden Eggs Cash the Bumpers
A golden egg costs a normal bet, never breaks and collects every activated bumper it touches. The rules pay bumpers and basket separately, never multiplied together, and give a worked example: "x50 + x50 + x2 = x102 (bets)".
What happens next is where the rules contradict themselves inside one paragraph. One sentence says the counter "resets to its initial state", while the last says both bumpers "remain with the same partial progress but are no longer active". At the server's cap, x500 on each bumper plus the x20 basket comes to x1,020 for one golden egg, more than the 1,000x the studio prints as its maximum.
The Bomb Clears the Whole Field
The bomb is the one feature that collects bumpers from a distance. A bomb egg breaks at once, gathers every active bumper multiplier without touching either bumper, and then destroys the eggs on screen.

Its payout has three parts. First comes a random amount that grows with the baskets on screen and with every egg the blast destroys. The bomb's own basket then pays as a guaranteed minimum, after which the bumpers jump to another preset layout.
That layout shift matters to anyone watching a bumper creep toward x50. After a bomb, the board looks different.
Wheel of Fortune: Ten Sectors
The Wheel of Fortune has ten sectors: x2 twice, x5 twice, x10, x20, x50, x100, one Free Eggs sector and one Jackpot sector. It starts by itself when a battery symbol breaks out of an egg, after a random regular egg, or when bought for 50 times the bet. Each battery collected raises the chance of the wheel, by an amount the studio does not state.
Wheel Sectors in Chicken Plinko
| Sector | On the wheel | Pays at the default stake |
|---|---|---|
| x2 | 2 | 1.00 |
| x5 | 2 | 2.50 |
| x10 | 1 | 5.00 |
| x20 | 1 | 10.00 |
| x50 | 1 | 25.00 |
| x100 | 1 | 50.00 |
| Free Eggs | 1 | thirty Free Eggs |
| Jackpot | 1 | one Jackpot Game |
Bought at 50 times the bet, the wheel is a lopsided deal on paper. Six of its ten sectors pay less than the purchase price. One pays the price back exactly, one doubles it, and the last two lead into features whose value the rules never fix. A trade catalogue lists the wheel as paying up to 20x, but the server's sector list and the help screen both show x100, so that catalogue is simply wrong. Our own wheel count comes from the server data, not from a spin: the battery never appeared in our session.
Jackpot Game: A Door Times a Beak
The Jackpot Game multiplies a door by a beak. The player picks one of three doors for a base coefficient of x5 to x100. The bird's beak then adds x2 to x10, and both multiply the bet of the triggering egg. No other feature prints a range that wide, although bumpers cashed at their server cap can go further, to x1,020.

Jackpot Game Range per Triggering Egg
| Outcome | Door | Beak | Multiple of the bet | Pays at the demo default |
|---|---|---|---|---|
| Smallest | x5 | x2 | x10 | 5.00 |
| Largest | x100 | x10 | x1,000 | 500.00 |
Four routes lead in: a broken regular egg, the wheel's Jackpot sector, a lightning symbol or a purchase at 200 times the bet. Every lightning symbol raises the odds of the round, though nobody publishes by how much.
This is a fixed-range jackpot, not a progressive one. In the rules' words, "there are no pooled funds or maximum limits applied to the Jackpot amount". Only the triggering egg's bet counts, so a round reached from a 0.50 egg pays on 0.50.
Thirty Free Eggs, Read Closely
Read closely, the thirty Free Eggs are not free on paper. A giant white egg breaks into thirty blue eggs, and the rules say each one "requires a bet". The round arrives at random, from the wheel's Free Eggs sector or by purchase at 30 times the bet.

The blue eggs can break like ordinary ones and never collect bumper multipliers, yet they raise bumper progress exactly as a normal egg does. In practice, a Free Eggs round charges both bumpers for later without ever cashing them.
The name is where the documents trip over themselves. The help screen promises "30 FREE EGGS", and the launch press release, like the rules document itself, calls the round "Free Spins". Yet the same rules say each blue egg "requires a bet", and their Buy Bonus section adds that the current bet is used to calculate the wins. We never triggered the round in 83 drops, so we cannot confirm which reading the client follows. Anyone testing it should watch the balance during the first few blue eggs.
Buying a Bonus: 30x, 50x or 200x
The shop sells three features at fixed multiples of the current bet. The rules call the Free Eggs and wheel purchases a Speed Up bet. The Jackpot Game button sits in the same window, and the rules say only that the round can be bought. At the demo's 0.50 default the BUY NOW window shows the prices below.

Shop Prices for Each Bonus
| Purchase | Price in bets | At the default stake | What the rules promise |
|---|---|---|---|
| Thirty Free Eggs | 30x | 15.00 | thirty blue eggs, value unstated |
| Wheel of Fortune | 50x | 25.00 | one sector, from x2 up to x100 |
| Jackpot Game | 200x | 100.00 | x10 to x1,000 of the bet |
We do not recommend buying the Jackpot Game. Its floor of x10 is a twentieth of the 200x price, and the studio publishes the range without the odds inside it.
The wheel at 50x is easier to reason about, because every sector is printed. Even so, six sectors out of ten return less than the price. The demo's server config also carries a flag that can switch the shop off, so another build may not show these buttons at all.
What the Bonus Rules Leave Out
Frequency is the big omission. Neither the nine help screens nor the rules state how often a golden egg, bomb, battery, lightning symbol or giant egg appears, and the server sends no probabilities. Our 83 drops at 0.50 produced none of them, which proves nothing either way. Two smaller gaps follow. The Jackpot Game help screen promises "a guaranteed prize" behind any door yet names no number, leaving the x5 floor to the rules.
The rules also carry a quiet reset clause. Under it, "progress units and other collectibles accumulated during gameplay may be repealed" after 24 hours away. A bumper someone has been building over several days could, on that wording, start again from scratch.
Bonus Features and Real Money
The demo's shop and wheel spend play credits only. Whether the same features may be bought with real money depends on the reader's country, and this site names no operator. Anyone who finds the bonus chase hard to leave can reach Gambling Therapy, a free online service for anyone, anywhere. Gamblers Anonymous groups are another route.
